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Title                   : DM-Peruzo
Version                 : 1.0
Release Date            : August 11th, 1999
Filename                : DM-Peruzo.Zip
Author                  : Tyler "Aardvark" Boyd
Email Address           : shapeshiftr@gridusa.net
Web Page                : Don't flatter me, my maps aren't that good yet
Description             : A roomy but small ancient-looking map
Additional Credits to   : Willhaven@PlanetUnreal for good tips on architecture.
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--- Play Information ---
Game                    : Unreal 
Level Name              : DM-Peruzo

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Known bugs              : Absolutely ZERO

--- Construction ---
Editor(s) used          : UnrealEd Beta
Base                    : ???
Construction Time       : Probably a little less than a week(counting IRL stuff)

Installation
------------
Unzip the level into your /maps folder

Author's Notes
--------------

Heh... I doubt you've played my first released level, DMRoswell. It's on Nali City but don't get it... It is a piece of crap. I actually started to base this level on DMCurse but it didn't look like DMCurse at all after a while... Anyway, this is my first map with NO BSP problems... ever! And here's a great tip... When you get your level, put a big brush around it and hit intersect, then save the brush. Subtract a cube w/ the same dimensions and load up your brush and add it. Then make the blue brush a semi-solid. It REALLY makes your file size small and your fps higher.

I would also like to thank the Lord my God for giving me the ability to even know how to work UnrealEd

One more thing. It's probably best with 6-9 bots/players. 

Copyright / Permissions
-----------------------
This level is copyrighted by Tyler Boyd, 1999.

Authors may use this level as a base to build additional levels. :)

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from Epic MegaGames, and the author, to exploit this level commercially.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

Charge a fee? For this? o_O

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
