Title                   : DM Mixoda
Author                  : Remus Shepherd <remus@netcom.com>
Email Address           : remus@netcom.com
Date/Version            : Version 1.0, October 23, 1998
Web site                : http://ww2.sd.cybernex.net/~remus/unreal/
Description             : Unreal Deathmatch level (with UnRogue classes)
Other Works             : URTechies
Thanks to               : www.unrealed.net, www.unrealized.com,
                          and Portal (www.planetunreal.com/portal/).
================================================================

   Mixoda is a Deathmatch level using UnRogue technology -- before
play, rooms are connected randomly, random items are placed, and 
certain movers move to a random keyframe.  This creates a level that
partially assembles itself before play...giving a deathmatch level
that is never the same twice.

   Because of limitations with Unreal's portal technology, this
level is not suitable for Botmatches.  No pathnodes have been added
to this map.  A full list of limitations affecting the UnRogue project
is available at the above web site.

   This level should run fine on any machine that runs Unreal.  
My PC is a Pentium 200 Mhz with 64 Meg of memory, using software 
rendering mode.  Because I've deactivated tricky effects like coronas
and fog in the game, don't expect to see them in my maps.


Files:

DMMixoda.unr            (place in Unreal/Maps directory)
DMMixoda.txt            (this file)
UnRogue.u               (place in Unreal/System directory)


Play Information:

Single Player           : No
Deathmatch              : Yes
Bot pathnodes           : No (see above)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Source Included         : No


Construction:
Base                    : None (new level)
Editor(s) used          : Unrealed version 101
Known Bugs              : None known in map
Brushes/polys           : 97 brushes, 1954 polys
Zones/rooms             : 27 zones, 7 rooms


DMMixoda.unr may be distributed and/or edited freely.  Comments welcome!



