DM-KillingTime - Version 2.0 - Changes/Additions Document.

Firstly many Thanks to all the people who gave me feedback about the original map, its greatly appreciated and it all went towards making this map better!

Firstly the Additions:

HealPod - Its in the Central area at the top, complete with lightning trap! 4 trigger trap buttons are located on the top floor.
2 New Portals in the central outskirts of the map - This allows better/quicker travel between these areas.
More playerstarts taking the total amount up to 16.
More Eye-candy.

Changes:

The top floor (where the HealPod is) has been made larger to 'hide' the HealPod from the lower floors - this makes the central area run quicker, there are some walls surrounding the HealPod aswell for speed reasons.
Much better Weapon/Item placement.
16 Playerstarts (only 10 before).
Improved BOT pathnoding (somehow!)

Other stuff:

I could've added loads more Eye-Candy crap but I decided against this to allow a fast game on low-end systems. This level runs perfectly on my machine (P200MMX - Voodoo2 12mb - 96mb RAM) so it should run well on slower systems.
The improved BOT pathnoding makes the BOTS run through the level with abit more fluidity - this makes them look alot smoother and more deadly!!!
The HealPod is taken from my map DM-TittyTwister, I needed something in the main central room and this was the perfect answer!

Finally a huge thanks to everyones responses/feedback to this level, you guys/gals made this level better!

Marc 'MarcEG' Gravett
marc@avatar.co.uk

