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Title                   : DM-Esper
Version                 : 1.0
Release Date            : "When it's done"
Filename                : DMEsper.Zip
Author                  : Jeremy "Faceless" Graves
Email Address           : faceless@planetunreal.com
Web Page                : URL http://faceless.unrealuniverse.com
Description             : This deathmatch is set in a Goth-Tech style environment.  Cold chilling atmosphere below, coupled with a hot martian environment outside.  This map plays extremely fast on all machines, it is highly optimized for speed without sacrificing any visual splendor.  There are many ways to die here, we have drowning, being 'owned' by any number of weapons, death by extremely hot lava, and of course a nice bottomless pit to put things in check.  

Additional Credits to   : CyberA, Molo, Ambereyes, Sticker, Arbitrage, CliffyB, Mike, Stallion, VermoorD and others.  I'd like to again thank Cliff for taking the time out of his day to help me bugtest and iron out any potential flow disturbing problems in the level.  Oh and I'd like to thank Clawfist for the excellent sex!  
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--- Play Information ---
Game                    : Unreal 
Level Name              : DM-Esper

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No.
Known bugs              : None known.

--- Construction ---
Editor(s) used          : UnrealEd Beta
Base                    : New level
Construction Time       : One Week.

Installation
------------
Just unzip the puppy in your unreal/maps section and your set!

Author's Notes
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The superhealth is located in the room with a shallow watery base to it, and two ventilation grates below.  There is a secret damage triggered door directly under the glowing star.  

In addition to that I'd just like to say that while my other maps may have been recieved well, they were merely test maps usually focusing on one important aspect of good level design or deathmatch.  For example, DMUnrealitySE is all about connectivity and flow.  It has the nice and fast transistion up, over, and under your opponent.  Other than that, it is very bland in terms of visual splendor.  We then have DMIntenseSE, this I concentrated on a fast paced arena map that is visually soothing to the eyes without the cost of CPU power.  IT was achieved fairly well.  Rux0rKeeP was never released, this map was basically to test my proficiency at creating geometry in unrealed, I learned a lot on that map.  This map is the culmination of everything I have learned over the past 5 months about level design and deathmatch.  It boasts superior connectivity, done with savvy, extremely fast gameplay it really feels like your hauling ass around the level, it is visually breathtaking, and I think it brings a little more to the table than your average DM map.  It has atmosphere which is a good thing.  IT is CPU friendly, it will run on a p200 as well as any epic map.  All in all this map is my finest work to date, and I am proud to be the author of it.  I'd like to again thank everyone who spent the past 4 days bugtesting the map for any irks that would disrupt flow.  It has paid off!  
Other Maps

----------

DM-deFaceless - MY FIRST map in the Unreal Editor, this map is built on a spaceship, and uses the Serpentine weapons build.  This level is pitiful, don't download it unless you want to have a good laugh.

DM-UnrealitySE - This was my second map in the unreal editor.  IT boasts high connectivity and fast and furious gameplay.  It recieved a 10.0 score on nalicity.  

DM-IntenseSE - This was my third map, and it is a tight arena map, set over some hot ass lava.  Eightball, FlakCannon, and ASMD are your only friends.  

DM-Rux0rKeeP - A DM set in a Gothic keep, very realistic setting, however this map has not been released due to technical diffculties.

DM-Xeon - To be released with Unreal Tournament.

DM-Esper - This map.


Copyright / Permissions
-----------------------
This level is copyrighted by Jeremy "Faceless" Graves, 1999.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from Jeremy "Faceless" Graves to exploit this level commercially.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

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UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
