Unreal Level-Of-Detail Screenshots
These screenshots
show an Unreal Tournament player model with an original face count of 600+
polygons (not including the weapon mesh) as its vertex count gets reduced
automatically, fixed at 100%, 75%, 50% and 25%, using MLMODE 0 and MLFIX 1.0,
MLFIX 0.75, etc.
Normally, these deformations are not visible like this, but continue to fall
in the few-pixel-size range as the distance to the player increases.
![]() |
![]() |
![]() |
![]() |