| Home Page | Recent Changes | Preferences

UWindowBase

UT :: Object >> UWindowBase (Package: UWindow)

UWindowBase is the parent class of objects used to create the Windows-style interface (windows, widgets, dialog boxes, menus, etc.) of WindowConsole.

See GUI for a similar class in UT2003.

Structs

Region

int X
int Y
int W
int H

Note: This Region struct is not the same as the Region struct of the Actor (UT) class. The Region struct here describes a rectangular screen area while the Actor (UT) Region struct describes the BSP location of a point in the virtual world.

TexRegion

int X
int Y
int W
int H
Texture (UT) T

HTMLStyle

int BulletLevel
string LinkDestination
Color TextColor
Color BGColor
bool bCenter
bool bLink
bool bUnderline
bool bNoBR
bool bHeading
bool bBold
bool bBlink

Enums

TextAlign

TA_Left
TA_Right
TA_Center

FrameHitTest

HT_NW
HT_N
HT_NE
HT_W
HT_E
HT_SW
HT_S
HT_SE
HT_TitleBar
HT_DragHandle
HT_None

MenuSound

MS_MenuPullDown
MS_MenuCloseUp
MS_MenuItem
MS_WindowOpen
MS_WindowClose
MS_ChangeTab

MessageBoxButtons

MB_YesNo
MB_OKCancel
MB_OK
MB_YesNoCancel

MessageBoxResult

MR_None
MR_Yes
MR_No
MR_OK
MR_Cancel

PropertyCondition

PC_None
PC_LessThan
PC_Equal
PC_GreaterThan
PC_NotEqual
PC_Contains
PC_NotContains

Constants

F_Normal = 0
Normal font
F_Bold = 1
Bold font
F_Large = 2
Large font
F_LargeBold = 3
Large, Bold font

Functions

function Region NewRegion(float X, float Y, float W, float H)
Returns a new Region struct based on the parameters.
function TexRegion NewTexRegion(float X, float Y, float W, float H, Texture (UT) T)
Returns a new TexRegion struct based on the parameters.
function Region GetRegion(TexRegion T)
Creates a Region struct from a TexRegion struct.
static function int InStrAfter(string Text, string Match, int Pos)
Searches for Match in Text starting at character position Pos.
static function Object BuildObjectWithProperties(string Text)
This will create an object of the class you want, with properties set you want
use: BuildObjectWithProperties("<objectclass>,<property>=<value>,<property>=<value>,...");

Known subclasses

Related topics


Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In