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UnrealScriptedSequence

UT2003 :: Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> UnrealScriptedSequence

The UnrealScriptedSequence is an sequence of actions that either are performed by a ScriptedController (such asBot?) or affect the map environment or human players.

  • By default an UnrealScriptedSequence actor is set up for use as a DefensePoint. You can assign it to a GameObjective by setting the GameObjective's DefenseScriptTags property to match the UnrealScriptedSequence actors' Tag.
  • UnrealScriptedSequence actors that aren't assigned to a GameObjective are used by bots sent on freelance.
  • See ScriptedTrigger to put stand-alone scripts in your maps.

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