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TeamGame

Known subclasses

 TeamGame
   +-CTFGame?
   |     +-xCTFGame?
   +-xBombingRun?
   +-xDoubleDom?
   +-xTeamGame?

Properties

ADR_Goal (float)
ADR_Return (float)
ADR_Control (float)

Sets how adrenaline is awarded for team actions

Non-editable

Teams[2] (UnrealTeamInfo)
BlueTeamName (string)
when specific pre-designed teams are specified on the URL*/
RedTeamName (string)
when specific pre-designed teams are specified on the URL*/
bool bScoreTeamKills ()
globalconfig bool bBalanceTeams ()
bots balance teams*/
globalconfig bool bPlayersBalanceTeams ()
players balance teams*/
bSpawnInTeamArea (bool)
players spawn in marked team playerstarts*/
bool bScoreVictimsTarget ()
Should we check a victims target for bonuses*/
int MaxTeamSize (config)
float FriendlyFireScale (config)
scale friendly fire damage by this value*/
TeamAIType[2] (class<TeamAI>)
NearString (string)
CaptureSound[2] (sound)
TakeLead[2] (sound)
IncreaseLead[2] (sound)
HatTrickSound (sound)
TGPropsDisplayText[4] (string)
TempSymbols[2] (texture)

Category Class (UT2003)

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