| Home Page | Recent Changes | Preferences

Rockslide

UT :: Actor (UT) >> Keypoint (UT) >> Rockslide

This actor is supposed to cause rocks to spawn when triggered.

Properties

Rockslide Group

CubeDimensions
A vector specifying the dimensions of the cube in which rocks will spawn.
InitialDirection
A rotational vector specifying the initial direction.
MaxBetweenTime
MaxInitialSpeed
MaxScaleFactor
MinBetweenTime
MinInitialSpeed
TimeLength
TimeLimit
True or False

Script Only Properties

NextRockTime
TotalTimePassed

Comments

Ike Bart: I don't know how to get this to work exactly. I'm doing some testing on it now.

SabbathCat: Going by something said in the mapping forum at Thread logo BeyondUnreal Forums it simply crashes UT and Unreal when triggered. :tdown:

You can achieve a similar effect using an Earthquake, a Trigger, an ExplodingWall and a SpecialEvent for sound. :)

I think maybe it was something left over when developing the first Unreal maybe, something that was never used in the final version of the game or subsequently fixed in UT.


Category class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In