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Mod Ideas/Cold War

Cold War

Basic idea: LegalAssassin

Additions (so far): ZxAnPhOrIaN

The Rules

In "Cold War" you'll have to collect a number (say five for now) of pieces of a rocket. The parts are spread across the center of the map. You can pick up one piece at time before leaving it in your own base/dropping it for a team mate, a missile silo of some kind. The enemy will try to steal your pieces though, so you'll have to defend your silo. All pieces can be traced by radar or a radio transmitter of some kind. If you jump of the planet or something, the piece you are carrying will spawn close to the center. Once your team has collected all pieces it needs assembeling which takes X seconds before launch. Then, all you have to do is to look at the fireworks-display in the enemy base (endcam).

CW-CTF

Basically same, but uses "normal" CTF maps, maybe parts for suitcase bomb instead of a rocket. Pieces spawned near center of all BSP, I have seen it in UT so it should be do-able ;)

We could have an option to pick between Suitcase match, were you'd have to carry it into the enemy base, or Nuclear Football/Black Leather Bag match, were you'd only have to assemble it in your base.

Nuke Parts

  • Warhead
  • Guiding system
  • Engine
  • Fuel canister
  • Nice shell, painted in owners' colors, a bit rusty, a bit shiny
  • Nozzle

Extra (For Bonuspoint on nuke)

  • Teh UEd Goblin makes a guest apperance :D
  • Other, brainstorm again (I'll regret this :p)

Level Ideas

Go To: Map Ideas

 

Discussion

DJPaul: cleaned up old discussion, and removed redundant page sections.

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