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HomeBase

UT :: Actor (UT) >> NavigationPoint (UT) >> HomeBase (Package: Engine)

Works with ScriptedPawn.

Tarquin: hmmmmm on second thoughts, if this & PatrolPOint etc ONLY work with ScriptedPawn they're probably best on the same page.... darn.

Legal: I thought Homebase was necessary for bots in CTF/Assault... or at least working... Aren't they? I'm quite sure. Fill this page with info, please...

Foxpaw: This page has been neglected for a long time. Anyone know anything about these?

Properties

HomeBase Group

float Extend
How far the base extends from central point. Only places in line of sight from the HomeBase actor belong to the base.

UnrealScript-only

vector LookDir
Direction to look while stopped. This is set to a vector of length 200 pointing in a direction corresponding to the HomeBase's rotation.

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