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Health

Upon pickup, increases a player's Health by HealingAmount.

Properties

int HealingAmount
Amount to increase a player's health by. Will not cause health to exceed default value unless bSuperHeal = True. Default value is 20.
bool bSuperHeal
If true, allows Health + HealingAmount to exceed default Health up to twice the default value.

Known subclasses

  • Bandages (HealingAmount = 5)
  • NaliFruit?
  • SuperHealth (HealingAmount = 100, bSuperHeal = True)

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