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FlakAltFire

Tarquin: What is this page for?

GRAF1K: Dunno. Delete Me – useless, whatever it's for.

MythOpus: Found it, Code References :)

HSDanClark: A while back me and Dragonmaw put together the minigun classes and a few others, then he posted this a few days ago... I'm not sure why, unless it's going to be part of another series like the minigun O_O

UT2003 Build 2225
class FlakAltFire extends ProjectileFire; //Class and the parent class

function InitEffects() //Initiates the firing effect
{
    Super.InitEffects();
    if ( FlashEmitter == None )
        FlashEmitter = Weapon.FireMode[0].FlashEmitter;
}

defaultproperties //Normal Properties for each variable
{
     ProjSpawnOffset=(X=25.000000,Y=9.000000,Z=-12.000000)
     FireAnim="AltFire" //Animation file
     FireEndAnim="None"
     FireSound=SoundGroup'WeaponSounds.FlakCannon.FlakCannonAltFire' //Sound you get when firing
     FireForce="FlakCannonAltFire"
     FireRate=1.000000
     AmmoClass=Class'XWeapons.FlakAmmo'
     AmmoPerFire=1
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=-20.000000)
     ShakeOffsetRate=(X=-1000.000000)
     ShakeOffsetTime=2.000000
     ProjectileClass=Class'XWeapons.FlakShell'
     BotRefireRate=0.500000
     WarnTargetPct=0.900000
     bSplashDamage=True //Uses Splash Damage
     bRecommendSplashDamage=True
     bTossed=True
}

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