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Evolution/ETVSA

00001  //-----------------------------------------------------------
00002  //
00003  //-----------------------------------------------------------
00004  class ETVSA extends Info;
00005  
00006  function PostBeginPlay()
00007  {
00008      local Mutator M;
00009      local EvoETV EETV;
00010  
00011      super.PostBeginPlay();
00012      for (M=Level.Game.BaseMutator;M!=None;M=M.NextMutator)
00013      {
00014          if (EvoETV(M)!=None)
00015              return;
00016      }
00017      EETV = Spawn(class'EvoETV');
00018      if (Level.Game.BaseMutator!=None)
00019          Level.Game.BaseMutator.AddMutator(EETV);
00020      else Level.Game.BaseMutator=EETV;
00021  }

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