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Carcass

UT :: Actor (UT) >> Decoration (UT) >> Carcass (Package: Engine)

The base class for dead bodies and body parts.

Properties

bool bPlayerCarcass
byte flies
byte rats
bool bReducedHeight
bool bDecorative
bool bSlidingCarcass
int CumulativeDamage
PlayerReplicationInfo (UT) PlayerOwner
Pawn (UT) Bugs

Methods

CreateReplacement ( )
Initfor (Actor (UT) Other)
ChunkUp (int Damage)
bool AllowChunk (int N, name A) [static, simulated]

State Dead

AddFliesAndRats ( )
CheckZoneCarcasses ( )

Known Subclasses

  • CreatureCarcass? (Contains whole bodies of Pawn (UT)s from Unreal. These can be mutilated into CreatureChunks?.)
  • CreatureChunks? (Contains body parts such as heads, tails, arms, legs, and guts from Unreal's Pawn (UT)s.
  • UTHumanCarcass?
  • UTCreatureChunks?

Category Class (UT)

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