| Home Page | Recent Changes | Preferences

Actor/Properties

UT2003 :: Object >> Actor (Property Group: None)

These are the so-called hidden variables. They can't be accessed in the Actor Properties Window (but see that page for ways to work around this).

bStatic
When set to True, the actor will not be ticked, can't be spawned or destroyed in the game and will be excluded from the DynamicActors() iterator. In particular this means the actor can't use Tick, Timer, Trigger (in UT2003) or states.

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In