Emitter Combiner is used for merging many emitters into one effect.
Emitter configuration.
Should emitters fallow this actor.
Should emitter be spawned once only.
Should EmitterMultiSpawner be destroyed.
Number of emitters (can not be 0 or higher then 50).
Structures Detail |
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var(EmitterCombiner) class<ParticleEmitter> ParticleEmitter;};
var(EmitterCombiner) vector EmitterOffset;
var(EmitterCombiner) rotator EmittterRotation;
var(EmitterCombiner) name EmitterState;
var(EmitterCombiner) name EmitterTag;
var(EmitterCombiner) ERotationType RoataionType;
- class<BasicParticle> ParticleClass - spawned emitters
- vector EmitterOffset - emitter position relative to EmitterMultiSpawner location
- rotator EmittterRotation - emitters rotations
- name EmitterState - emitter state (TriggerControl/TriggerTurnsOff/TriggerTurnsOn/TriggerToggle/TriggeredBlast)
- name RoataionType - tag (so it can be triggered)
- ERotationType bUseParticleClass - type of emitter rotation
- ROT_Default - rotation will not be changed
- ROT_Spawner - emitter will have EmitterMultiSpawner rotation
- ROT_Custom - custom rotation (EmittterRotation)