Ok guys , here we go. Numby already knows how to use Photoshop
so hes ahead of the game. So this tutorial is more for sparky and anyone who is not familliar with Photoshop.

•	1) First open Photoshop,you need a photo to convert it to a txture in unreal(we will keep it simple,it is also possible to make picures/origanal art in Photoshop)pic1.htm
•	2) The Photo will probally be " Mypic.jpeg" or "Mypic.gif",whatever, that doesn't matter, cuz you will change it later...
3) First you need to re-sample it

4) The browse button will look for anything in your my pictures folder ,pic2.htm
so just pic(hehe) anything and just double click to import it to photoshop..

Sorry , not to good with this office junk:>
5)Now you can resize your pic

6)OK to review:

a)	Import a photo to photoshop,you can use the browse:
b)	FILE>BROWSE>double click on photo to import
c)	Resize>Image>imageSize(check box for”resample is checked”, pixels 256 and 256 , size in inches is 2 and 2(use even numbers for UnEd)and resolution (the higher the resolution the bigger the file 72 is ok,I used 128 and that made big files)Then click ok…
d)	Now to mode>adjustments>(these are for you to experiment with to get what you want, but not too bright)
e)	Theres a bazillion different things you can do to alter the image, to many to mention 
f)	Finally go to image>mode>indexed color,click on indexed color to change to that mode and make sure
g)	8 bit channel is selected as well
h)	Now save as .PCX somewhere that is easy to get to like you desktop(?)
i)	I have also attached a really good tutorial that I found..HowToAddCustomTextures.html
j)	Now open unEditor. You have to make a new package
k)	When you Import the texturepic6.htm, you will get a box,in the packge area is where the name of the package goespic7.htm
l)	And the group can be anything or nothing(leave it for now)The texure will have the name you saved it as,
m)	If all was done right click ok-to-all and then click save
n)	To save the new texture package
o)	Now click load- to load the package
p)	Practice this stuff and get back to me bout Q&A and we’ll fix the probs