Within
The within UnrealScript keyword is used to forward class member access to another containing class. The PlayerInput class is an example of this keyword used in UT2003.
Example
// // foo.uc // class Foo extends Object within Bar function DoSomething() { // This is a member of the Bar class. ++count; } // // bar.uc // class Bar extends Object var int count; var Foo MyFoo; function DoSomethingElse() { count = 0; MyFoo.DoSomething(); assert( count == 1 ); }