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Within

The within UnrealScript keyword is used to forward class member access to another containing class. The PlayerInput class is an example of this keyword used in UT2003.

Example

//
// foo.uc
//

class Foo extends Object within Bar

function DoSomething()
{
  // This is a member of the Bar class.
  ++count;   
}


//
// bar.uc
//

class Bar extends Object

var int count;
var Foo MyFoo;

function DoSomethingElse()
{
  count = 0;
  MyFoo.DoSomething();
  assert( count == 1 );
}

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