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Unfallzeuge

I'm a "Wicked Númenorean" getting into deep with unrealED...

right now i'm about to realize a project @ university with the unreal-engine. I'm figuring out how interactive this platform could be - or if it's just as powerful as the developers from epic needed it for UT2/UT2k3.

i think that there's got to be more than just making maps'n mods with this technology, based on the original concept of a fps. to prove my fancy (but serious) idea, i just need the help of some creative scripters and more time...

more comes later...

realtime-maze

is the working title for this project, it should offer the user the complete interaction with rooms/spaces...

each time he visits one zone, the complete layout of the level changes. this is done by a nice little script wich let's you switch warpzones randomly

//=============================================================================
// RandomWarpZoneInfo.
//=============================================================================
class RandomWarpZoneInfo extends WarpZoneInfo
    placeable;


var() string          RDestinations[22];
var int           numRDestinations;

function PreBeginPlay()
{
    Super.PreBeginPlay();

    // Generate the local connection.
    Generate();

    // Setup destination list.
    numDestinations = 0;
    While( numRDestinations < 22 && RDestinations[numRDestinations] != "")
        numRDestinations++;
        
    // Generate URL if necessary.
    if( numRDestinations>0 && (OtherSideURL == "") )
        OtherSideURL = RDestinations[Rand(numRDestinations)];
}

function Trigger( actor Other, pawn EventInstigator )
{
    local int nextPick;
    
    if (numRDestinations == 0)
        return;

//    Geris new Code
    do
    {
        nextPick = Rand(numRDestinations);
    }until (RDestinations[nextPick] != OtherSideURL);
        nextPick = 0;
    
    OtherSideURL = RDestinations[nextPick];
    ForceGenerate();
}

Tarquin: Hi, welcome to the wiki :D

Legal: What's that code for? UT? Looks pretty neat!


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