TeamGamePlus
UT :: Actor (UT) >> Info (UT) >> GameInfo (UT) >> TournamentGameInfo >> DeathMatchPlus >> TeamGamePlus (Package: BotPack)
UT's Team DeathMatch game type and the base class of all team-based UT game types.
Properties
Configurable properties
- config bool bNoTeamChanges
- No team changes are allowed.
- globalconfig bool bBalanceTeams
- Bots change teams to maintain team balance.
- globalconfig bool bPlayersBalanceTeams
- Players are forced to change teams to maintain team balance.
- config float FriendlyFireScale
- Scale friendly fire damage by this value.
- config int MaxTeams
- Maximum number of teams allowed in the game. (up to MaxAllowedTeams)
- config float GoalTeamScore
- Like FragLimit, but team-based.
- config int MaxTeamSize
- Maximum number of players allowed in each team.
Other Properties
- localized string TeamChangeMessage, TeamPrefix
- localized string TeamColor[4]
- A string
- localized string StartUpTeamMessage, StartupTeamTralier
- Used to display the "You are on <color>." message. (I wonder why they didn't use Message Placeholder here...)
- bool bSpawnInTeamArea
- Players are respawned in their team's base
- bool bScoreTeamKills
- int NumSupportingPlayer
- bool bBalancing
- int MaxAllowedTeams
- Maximum number of teams allowed in this game type. (the maximum number technically possible)
- TeamInfo (UT) Teams[4]
- The TeamInfo (UT) objects used to store team-specific information.
- int NextBotTeam
- byte TEAM_Red, TEAM_Blue, TEAM_Green, TEAM_Gold
- name CurrentOrders[4]
- int PlayerTeamNum