ShockBeamFire
Properties
- class<ShockBeamEffect> BeamEffectClass
- The (final blend?) visual effect itself
Methods
Inherited From WeaponFire
- rotator AdjustAim (Vector Start, float InAimError)
- Add bot AI to execute combos
Other Functions
- InitEffects ( )
- ??? Set the flash location ???
- SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum)
- This one creates the effect actor and sets its destiny (hit) location.
Known Subclasses
- SuperShockBeamFire?