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ShockBeamFire

UT2003 :: Actor >> WeaponFire >> InstantFire >> ShockBeamFire (Package: xWeapons)

Properties

class<ShockBeamEffect> BeamEffectClass
The (final blend?) visual effect itself

Methods

Inherited From WeaponFire

rotator AdjustAim (Vector Start, float InAimError)
Add bot AI to execute combos

Other Functions

InitEffects ( )
??? Set the flash location ???
SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum)
This one creates the effect actor and sets its destiny (hit) location.

Known Subclasses

  • SuperShockBeamFire?

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