Shader
Properties
Editable
- Material Detail (editinlineuse)
- Material Diffuse (editinlineuse)
- The base texture.
- Material Opacity (editinlineuse)
- Material SelfIllumination (editinlineuse)
- Material SelfIlluminationMask (editinlineuse)
- Material Specular (editinlineuse)
- Material SpecularityMask (editinlineuse)
- EOutputBlending OutputBlending
- float DetailScale
- bool ModulateSpecular2X
- bool PerformLightingOnSpecularPass
- bool TwoSided
- Whether the final output should be two-sided.
- bool Wireframe
Inherited from Material
- Material FallbackMaterial
- The material to use instead if the Shader can't be rendered, e.g. because the materials used are too cpmplex.
Hidden
- bool ModulateStaticLighting2X
Enums
EOutputBlending
Are these similar to the ERenderStyle enum elements of the actor class? (STY_Normal, STY_Masked, STY_Translucent, etc.)
- OB_Normal
- OB_Masked
- OB_Modulate
- OB_Translucent
- OB_Invisible
- OB_Brighten
- OB_Darken
Methods
Inherited From Material
- Reset ( )
- Resets the materials used by this shader.
- Trigger (Actor Other, Actor EventInstigator)
- Triggers the materials used by this shader.