Redeemer Style Weapons
Redeemer Style Weapons
A page in progress
Extend the projectile of choice
class guidedshockproj extends shockproj
Add code to the tick event to follow direction of player
Comments
Foxpaw: Some note should be made on this page that it refers to the UT implementation. In UT2003 the redeemer does not track the firer's rotation and instead is essentially a specialized type of player itself.
MythOpus: How do you know this tut in't going to be for the UT2k3 version ?
Foxpaw: The "add code to the tick event to follow direction of player" is the way the Redeemer was done in UT.
MythOpus: Where does it say anything about this tick event here ? lol
Wormbo: Right above Foxpaw's first response: "Add code to the tick event to follow direction of player".
MythOpus: :O Don't I feel smart !
Wormbo: "A page in progress" ? It doesn't look like that. I hope TomAndrews continues this tutorial, otherwise it should probably be tagged with "Delete Me"...
GRAF1K: From TomAndrews:
TomAndrews: I'm working on it now, give me a week and it should be done.
Granted, TomAndrews should have written to the point of his tutorial being of use before uploading, but still... no DeleteMe until the 23rd.
GRAF1K: That's it. Delete Me