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Player (UT)

UT :: Object (UT) >> Player (Package: Engine)

Corresponds to a real player (a local camera or remote net player).

See Player for the UT2003 version of this class.

Properties

int vfOut (native const)
int vfExec (native const)
PlayerPawn Actor (transient const)
The PlayerPawn actor controlled by this player.
Console Console (transient const)
The console of that player.
bool bWindowsMouseAvailable (transient const)
bool bShowWindowsMouse
bool bSuspendPrecaching
float WindowsMouseX (transient const)
float WindowsMouseY (transient const)
int CurrentNetSpeed
int ConfiguredInternetSpeed, ConfiguredLanSpeed (globalconfig)
byte SelectedCursor

Constants

These constants are represent the available cursor styles.

  • IDC_ARROW = 0
  • IDC_SIZEALL = 1
  • IDC_SIZENESW = 2
  • IDC_SIZENS = 3
  • IDC_SIZENWSE = 4
  • IDC_SIZEWE = 5
  • IDC_WAIT = 6

Known Native Subclasses


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