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ParticleEmitter Cookbook

A page of nice settings for ParticleEmitters.

Beam

Lighting from Asbestos:

BeamDistanceRange=(Min=120.000000,Max=120.000000)

DetermineEndPointBy=PTEP_Distance

BeamTextureUScale=3.000000

HighFrequencyNoiseRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000))

HighFrequencyPoints=4

FadeOutStartTime=0.180000

FadeOut=True

CoordinateSystem=PTCS_Relative

StartLocationShape=PTLS_Polar

StartLocationPolarRange=(Z=(Min=-150.000000,Max=150.000000))

AlphaTest=False

RevolutionsPerSecondRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))

UseRotationFrom=PTRS_Normal

RotationOffset=(Yaw=-16384)

StartSizeRange=(X=(Min=40.000000,Max=40.000000),Y=(Min=2.000000,Max=2.000000))

Texture=Texture'EpicParticles.Beams.HotBolt01aw'

LifetimeRange=(Min=0.200000,Max=0.250000)

StartVelocityRange=(X=(Min=-51.000000,Max=51.000000),Y=(Min=-51.000000,Max=51.000000))

GetVelocityDirectionFrom=PTVD_AddRadial

WarmupTicksPerSecond=1.000000

RelativeWarmupTime=1.000000

Sprite

Rising bubbles (as in DM-Oceanic). These are in a line

Acceleration=(Z=35.000000)

MaxParticles=30

StartLocationRange=(X=(Min=-150.000000,Max=150.000000))

UseRotationFrom=PTRS_Actor

SpinParticles=True

StartSpinRange=(X=(Min=0.500000,Max=0.400000))

StartSizeRange=(X=(Min=1.000000,Max=6.000000),Y=(Min=1.000000,Max=6.000000))

UniformSize=True

Texture=Texture'AWGlobal.Liquids.Bubble01aw'

LifetimeRange=(Min=6.000000,Max=6.000000)

WarmupTicksPerSecond=1.000000

RelativeWarmupTime=1.000000

Discussion

ZxAnPhOrIaN: Should this have subpages with the actual copy n' paste stuff directly from the editor? It will save the mapper tons of time creating it, and still have the original stuff here.

Tarquin: If you want to copy emitters from other maps, you don't need the wiki: open the map, copy, paste into your map. The above lists need trimming down a bit, but I don't yet understand what all the properties do...

Wormbo: More examples can be found at udncontent logo EmittersExamples, Emitters and ParticleEmitter subclasses are explained at udncontent logo EmittersTutorial

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