NukeRifles
NukeRifle
class NukeRifle extends ShockRifle;
#exec OBJ LOAD FILE=..\Sounds\WeaponSounds.uax
#exec OBJ LOAD FILE=XEffectMat.utx
function float GetAIRating()
{
return AIRating;
}
simulated function bool StartFire(int mode)
{
bWaitForCombo = false;
return Super.StartFire(mode);
}
function float RangedAttackTime()
{
return 0;
}
function byte BestMode()
{
return 0;
}
defaultproperties
{
bCanThrow=false
AIRating=+1.0
FireModeClass(0)=NukeRifleFire
FireModeClass(1)=NukeRifleFire
InventoryGroup=4
ItemName="Nuke Rifle"
PickupClass=class'NukeRiflePickup'
}