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Mod Ideas/ShockTower

Mod ideas for UT 2003 – Shock tower defense aka Neato DM Feature

Description

This map component takes the form of a small pillar with a large glowing sphere (or some other suitable visual effect). The pillar takes time to charge up. When charged any enemy (in the case of a base defense) not on the same team as the pillar will get an electric shock (aka Lighting bolt) when they some within a specified radius of the pillar. If multiple shock mode is on then all players (irrespective of team) within 1/2 radius of the player hit by the intial shock will also be shocked (forming a chain like effect) although they should receive less damage. This "chain shock" effect is recursive so chain shocked players will shock other players within 1/4, or 1/8 etc of the current radius - even if the player has been chain shocked. I must confess I described that really badly but hopefully you'll get the gist.

In DM mode the pillar should be placed into trigger mode, thereby allowing players to trigger the pillar's effect giving all the other people a shock (and hopefully picking up a few frags in the process).

The pillar should have at least the following customisable properties.

  • Trigger
  • Owning team
  • Damage to players
  • Recharge time
  • Damage to destroy
  • Time to repair after destruction (set to 0 to never repair)
  • Chain shock mode

(The idea is based on the Tessla Coil from C&C Red Alert if you hadn't already figured that out)

Interested Scripters

If you are interested in developing this mod for UT2003 then add your name to the list. Once you start development you should indicate that below (and hopefully include a link to a journal page). Before you start development you should also check this section to see if anyone else has started.

Discussion

EntropicLqd: Might need to kill the chain shock idea - I can see it using up a fair chunk of processing power if not handled correctly.

EntropicLqd: It may also be worth being able to set the component up so that it's triggered (or area of effect) lie within a specified volume on the map.

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