MasterOfTheDark
Hmm, I don't know exactly how to use the Wiki syntax, but here it goes:
Attention all artists interested in modeling in maya for UnrealEd:
Are you tired of doing the same steps over and over to export your models? Do you despise the tediousness of creating a set, creating attributes, then setting those attributes? Do you have a tendency to make mistakes when doing any of those steps? If you answered yes to any of these questions, we have a solution for you! First, download my [UnrealEdExporter.mel]. Then load up Maya with the UnrealEd plugin (I'm not gonna teach you how to load it up... find it somewhere else on the Wiki) and click on the icon to the right of the blue box at the bottom (when you get the help by hovering your mouse over it, it should say "Script Editor"). In the new window that opens up, go to File... Source Script and select the "UnrealEdExporter.mel" wherever you saved it from. For that session of Maya, all you need to do is highlight the sections you want to export, go to the location where you used to type "unEditor ..." and type "export *meshname* *packagename*". That's all! For instance, I typed "export fireHydrant CyberPunkUntextured" while working on the script. Hope you enjoy it!
Shameless self plug after that
Check out my UT developer journal: [MasterOfTheDark's UT Developer Journal]
Check out my main site: [MastersOfTheDark]
Comments
Dragonmaw: Welcome to the Wiki! Always glad to see more people joining and occaisionally helping.
MythOpus: He beat me to it Anyways, Welcome to the Wiki !
MasterOfTheDark: Well, I didn't know this was here 'til just now. I've been on the Wiki for about a month now (yeah, registered for a month and just noticing it's here, I know) and don't really feel completely comfortable making changes to what else is here. Maybe in another couple of weeks when I have time (school). Anyway, thanks for the welcome and all the content!