Import The Texture
This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.
Texture requirements
The texture file you are trying to import must satisfy certain requirements. These are:
UT2003 and newer
- A power-of-two number of pixels across (64x128, 256x256, ...) up to 1024x1024.
- saved in .pcx, .bmp, targa, DXT or UPaint file format
- 8-bit indexed color (256 color indexed) for BMP or PCX; 24 bit or 32 bit TGA or DDS
UT
- A power-of-two number of pixels across (64x128, 256x256, ...) up to 1024x1024.
- Using 8-bit color (256 color indexed)
- Saved in .pcx or .bmp format
please check I got this right
Importing
In the Texture Browser, do Texture Browser Menu → File → Import. Find the directory containg your image file, then select it and click Open. A window will appear asking for specifics on how to import the file:
Import texture window |
You'll need to supply the following details:
Info
- File
- you can't edit this, it just tells you the file currently being processed. (I'm guessing this is useful when you import a batch of files)
- Package
- the name of the package to import the texture into. If you give...
- the name of an existing file, the texture will be added to that package. But Do Not Alter Default Packages!
- the name "MyLevel", the texture will be embedded in the current map. See MyLevel for more on this.
- something else, a new package will be created. You'll need to save it.
- Group
- textures can be organized into groups within a package (eg "Walls", "Floors"). This is just for convenience. Type the name of an existing group, or a new one.
- Name
- just in case you want to change the name of the texture, you can do so with this option.
- LOD
Options
- Masked
- sets the texture to be masked (how?). see Color Blending.
- Alpha
- Generate MipMaps
- As far as I can tell this allows for the use of textures larger than 256, I am probably wrong. If I uncheck it for 256 tex they import fine and if I don't for larger they import fine, sorry that I am not of more help in this area.
- Detail Hack?
Related Topics
- Texture Topics
- more on parts of the UnrealEd Interface
- more on Texture Import And Export, including a troubleshooting checklist
Category Mapping
Category Tutorial
Category To Do – fill in the property details and verify the image requirements