Health
Upon pickup, increases a player's Health by HealingAmount.
Properties
- int HealingAmount
- Amount to increase a player's health by. Will not cause health to exceed default value unless bSuperHeal = True. Default value is 20.
- bool bSuperHeal
- If true, allows Health + HealingAmount to exceed default Health up to twice the default value.
Known subclasses
- Bandages (HealingAmount = 5)
- NaliFruit?
- SuperHealth (HealingAmount = 100, bSuperHeal = True)