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Group Browser

The Group Browser is one of several [Resource Browser]?s in the UnrealEd Interface. By default it is docked in the Master Browser. It allows you to save groupings of objects you have selected in the main views (like a cluster of brushes) and toggle their visiblity in the editor. This can be useful in a large complex level for isolating a particular area to work with, or grouping objects meant for detail (like decor, furniture, etc) and hiding them from view so you can see underneath more clearly.

[interface-Ed3-groupbrowser]

Group Browser

Opening

The Group Browser is accessed either of two ways:

  • Do UnrealEd Main Menu → View → Group Browser
  • Press the Group Browser button in the middle of the toolbar at the top of the Editor window. It looks like a "G".

Browser Toolbar Buttons

The Group Browser has the following buttons (from left to right) in its toolbar:

  • Dock / undock from browser window
  • New Group
  • Delete
  • Add Selected Actors to Group(s)
  • Delete Selected Actors from Group(s)
  • Refresh Group List
  • Select Actors in Group(s)
  • Deselect Actors in Group(s)

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