G-LiTe
The I
So I still need to put some stuff here about myself.
Nickname's G-LiTe, member of clan [RSU], though we've disbanded. Hopefully we'll still play some friendly matches and stuff.
Not gonna tell my real name, some people know (or forgot) it already, but I'm trying to sortof hide it lately. (Not that I really care)
Hobby, well basically anything that's got to do with computers. Mapping is just a part of it. [Overload] is one of the things I've worked on. There's some other projects of which [one] has gone inactive and the [other] is progressing slowly. I'm really just watching the mailinglists lately, not doing much.
Discussion
Wormbo: Concider this your official welcome to the Unreal Wiki, G-LiTe. This is your personal page. You can add yourself to the Project Contributors list if you want.
G-LiTe: hmmmm... juicy. So what should I do with this page? (/me digs thru his hd for his ASCII pr0n archive)
Well, I've edited two pages and created a page already so far, so yes I'm definitly gonna add myself to that list.
Tarquin: Hi & welcome to the site
G-LiTe:: Yay! hehe, getting popular among the admins.
G-LiTe:: God this page was (is?) outdated.
MythOpus: Welcome. (Sry I haven't said this sooner )
G-LiTe:: I'm not all that regular around here anyways. I quit Ued soon after I joined, I became interested in Linux.
I'm really just doing some cleanups here and there. Not much. I usually keep track of the recent changes, see if anything interesting comes up.
It'd be cool if they ported the compiler and editor to Linux... but noooooo.
MythOpus: LoL. Poor You... Port it yourself Or are you still a noob to linux
G-LiTe:: How am I supposed to do that? License the engine? Figure out all the library calls? I suck at GUI coding btw.
MythOpus: HaHaHA .... So do I