Earthquake
This just shakes the players. Trigger other effects directly or using Dispatchers or more complex trigger systems.
Properties
Earthquake Group
- float magnitude
- Strength of the earthquake. This sets, who strong the shaking effect is and how far the player is thrown.
- float duration
- Duration of the earthquake.
- float radius
- Area of effect.
- bool bThrowPlayer
- Throw the player around if true, otherwise only shake his view.
UnrealScript-Only Properties
- float remainingTime
- Remaining time of the effect. This is decreased in 0.5 second steps from the Timer function.