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Dma/MutMultiJump

//=============================================================================
// MultiJump - Allows you to jump as many times as you want!
// Made/Hacked by dma.
// http://www.coe.uncc.edu/~danderse/
//=============================================================================
class MutMultiJump extends Mutator
   config;

var config int MaxMultiJumpCount;
var config int MultiJumpBoost;

function ModifyPlayer(Pawn Other)
{
   local xPawn x;
   x = xPawn(Other);
   
   if(x != None) {
      // Increase the number of times a player can jump in mid air
      x.MaxMultiJump = MaxMultiJumpCount;
        
      // Also increase a bit the amount they jump each time
      x.MultiJumpBoost = MultiJumpBoost;
   }
   if ( NextMutator != None )

      NextMutator.ModifyPlayer(Other);
}

//
// server querying
//
function GetServerDetails( out GameInfo.ServerResponseLine ServerState )
{
   // append the mutator name.
   local int i;
   i = ServerState.ServerInfo.Length;
   ServerState.ServerInfo.Length = i+3;
   ServerState.ServerInfo[i].Key = "Mutator";
   ServerState.ServerInfo[i].Value = GetHumanReadableName();
   ServerState.ServerInfo[i+1].Key = "MutMultiJump";
   ServerState.ServerInfo[i+1].Value = String(MaxMultiJumpCount) $ " jumps";
   ServerState.ServerInfo[i+2].Key = "MutMultiJump";
   ServerState.ServerInfo[i+2].Value = String(MultiJumpBoost) $ " boost";
}


defaultproperties
{
   IconMaterialName="MutatorArt.nosym"
   ConfigMenuClassName="MultiJump.MutMultiJumpConfig"
   GroupName="Jumping"
   FriendlyName="MultiJump"
   Description="Jump as much as you want!"
   MaxMultiJumpCount=1000
   MultiJumpBoost=50
}

Mychaeel: Instead of calling NextMutator in ModifyPlayer yourself, just call Super.ModifyPlayer.

Eldhrin: Being incredibly dense here, what's the ServerDetails function for? I can't recall seeing it before...

Dma: It is supposed to add key/value pairs to the server query. The idea is that you could exclude servers that allow more than 10 jumps (because things get freaky). I don't know if it works.

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