Devilfish
A water creature with nine fins. Uses two different melee attacks: the bite and the rip. When out of the water, it flops around and eventually dies.
Properties
Inherited Properties
- int Health (inherited from Pawn (UT))
- Default: 70
Wormbo: This discussion again: Should we list inherited properties or not? Their default values can be found in UnrealEd's Default Actor Properties window, their descriptions are (hopefully) available on the pages of the superclasses.
Devilfish Group
- byte BiteDamage
- Default: 15
- byte RipDamage
- Default: 25
Sounds Group
- Sound bite
- Sound rip
Script-Only Properties
- bool bAttackBump
- float AirTime