DamageType
In UT2003 DamageTypes are abstract classes which hold information like e.g. the corresponding death messages and hit effects.
See DamageType (UT) for the UT version of this class.
Properties
- string DeathString (localized)
- string to describe death by this type of damage
- string FemaleSuicide, MaleSuicide (localized)
- float ViewFlash
- View flash to play.
- vector ViewFog
- View fog to play.
- class<Effects> DamageEffect
- Special effect.
- string DamageWeaponName
- Weapon that caused this damage.
- bool bArmorStops
- Does regular armor provide protection against this damage?
- bool bInstantHit
- Done by trace hit weapon.
- bool bFastInstantHit
- Done by fast repeating trace hit weapon. (e.g. Assault Rifle or Minigun)
- bool bAlwaysGibs
- bool bLocationalHit
- bool bAlwaysSevers
- bool bSpecial
- bool bDetonatesGoop
- Causes biorifle shots to explode.
- bool bSkeletize
- Swap model to skeleton.
- bool bCauseConvulsions
- bool bSuperWeapon
- If true, also damages teammates even if no friendlyfire.
- bool bCausesBlood
- bool bKUseOwnDeathVel
- For ragdoll death. Rather than using default - use death velocity specified in this damage type.
- float GibModifier
(These effects should be none if should use the pawn's blood effects.)
- class<Effects> PawnDamageEffect
- effect to spawn when pawns are damaged by this damagetype
- class<Emitter> PawnDamageEmitter
- effect to spawn when pawns are damaged by this damagetype
- array<Sound> PawnDamageSounds
- Sound Effect to Play when Damage occurs
- class<Effects> LowGoreDamageEffect
- effect to spawn when low gore
- class<Emitter> LowGoreDamageEmitter
- Emitter to use when it's low gore
- array<Sound> LowGoreDamageSounds
- Sound Effects to play with Damage occurs with low gore
- class<Effects> LowDetailEffect
- Low Detail effect
- class<Emitter> LowDetailEmitter
- Low Detail emitter
- float FlashScale
- for flashing victim's screen
- vector FlashFog
- int DamageDesc
- Describes the damage
- int DamageThreshold
- How much damage much occur before playing effects
- vector DamageKick
- Material DamageOverlayMaterial
- for changing player's shader when hit
- float DamageOverlayTime
- timing for this
- float GibPerterbation
- When gibbing, the chunks will fly off in random directions.
- float KDamageImpulse
- magnitude of impulse applied to KActor due to this damage type.
- float KDeathVel
- How fast ragdoll moves upon death
- float KDeathUpKick
- Amount of upwards kick ragdolls get when they die
Methods
All methods of the DamageType class are static, because it is never spawned or otherwise created as object.
- IncrementKills (Controller Killer)
- string DeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Victim)
- Returns the regular death message when Victim was killed by Killer.
- string SuicideMessage (PlayerReplicationInfo Victim)
- Returns a suicide death message when Victim killed himself/herself or got pushed into lava, etc.
- class<Effects> GetPawnDamageEffect (vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail)
- Returns the class of a hit effect, uusally a blood splat.
- class<Emitter> GetPawnDamageEmitter (vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail)
- Returns an Emitter class, to be used as hit effect.
- Sound GetPawnDamageSound ( )
- bool IsOfType (int Description)
- GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)
- Returns up to four xEmitter hit effects based on the victim's health. (e.g. Victim loosing blood)
- string GetWeaponClass ( )
- Returns the string representation of a weapon class this damage type is associated with. (Only used by WeaponDamageType? classes.)
Known Subclasses
DamageType +- Burned +- Corroded +- Crushed +- DamTypeTelefragged — for all kinds of telefrags +- Depressurized +- Drowned +- Fell | +- FellLava +- Gibbed +- Suicided +- WeaponDamageType? +- DamTypeAssaultBullet +- DamTypeAssaultGrenade +- DamTypeBioGlob +- DamTypeFlakChunk | +- DamTypeFlakShell +- DamTypeIonBlast +- DamTypeLinkPlasma +- DamTypeLinkShaft +- DamTypeMinigunBullet | +- DamTypeMinigunAlt +- DamTypeRedeemer +- DamTypeRocket | +- DamTypeRocketHoming +- DamTypeShieldImpact +- DamTypeShockBall +- DamTypeShockBeam | +- DamTypeSuperShockBeam | +- ZoomSuperShockBeamDamage +- DamTypeShockCombo +- DamTypeSniperHeadshot +- DamTypeSniperShot +- DamTypeTeleFrag — damage type for the translocator, not really used