CutDownContentCommandlet
Purpose of this commandlet remains mysterious. To use, first make three new subfolders in your UT2003 directory - /CutDownSounds, /CutDownStaticMeshes and /CutDownTextures.
Run "ucc CutDownContent" and it processes all files, dumping (approx.) of 112mb worth of files into these directories.
Observations
- Filenames
- The filenames it produces match existing ones (Epic's packages, or custom created). Therefore we can assume it uses data from the existing files with the matching name.
- File size
- These 'new' files are much, much smaller than the originals.
- Not a replacement
- ...therefore they are not a replacement for the originals. I've tried running UT2003 - it crashes with 'missing texture' - (this is for the Nvidia level).
DJPaul: I surmise therefore that unreferenced material (perhaps ignoring "dynamicloadobject" called-material) is analyised, extracted, then dumped to these new files. I haven't tested this myself, by creating purposely redudnant content.
Mychaeel: I assume in addition to what DJPaul supposes, it reduces texture resolution and other stuff. That might have been what Epic used to prepare the game for the demo release.