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Custom Brushbuilder

Note that UnrealEd 2 brushbuilder packages don't work with UnrealEd 3: they need to be recompiled.

[CustomBB]

The interface with all the custom builders

UnrealEd accepts plug-in scripts for custom brushbuilders.

Framebuilder

Created by JohnMcL. Builds an open, four-sided frame with an optional sheet inside.

http://www.unrealediting.de/files/index.php3?view=buttons

Landscape builder

Created by Rahnem.

http://www.ozunreal.com/rahnem/brushbuilders

(broken link?)
Download: http://unrealed.gamesweb.com/index.php?P=info&D=1438

Platonic Solids builder

Created by Darendah, at the Unreal Realm Of Concepts

http://darendash.home.comcast.net/index2.html

Tarquin's brushbuilder

UnrealEdEx

Installing

File placement

  • .U files go in {UT}/System
  • .BMP files go in {UT}/System/Editores
  • .txt (readme's) go in {UT}/Help

Config

Each .U file needs a reference in Game Ini File, for example:

 EditPackages=TarquinBrushBuilders

In UT, this is under the Editor.EditorEngine section, in UT2003, in the UnrealEd.UnrealEdEngine section.

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