Custom Brushbuilder
Note that UnrealEd 2 brushbuilder packages don't work with UnrealEd 3: they need to be recompiled.
The interface with all the custom builders |
UnrealEd accepts plug-in scripts for custom brushbuilders. FramebuilderCreated by JohnMcL. Builds an open, four-sided frame with an optional sheet inside. http://www.unrealediting.de/files/index.php3?view=buttons Landscape builderCreated by Rahnem. http://www.ozunreal.com/rahnem/brushbuilders (broken link?) Platonic Solids builderCreated by Darendah, at the Unreal Realm Of Concepts http://darendash.home.comcast.net/index2.html Tarquin's brushbuilder
UnrealEdEx
Installing |
File placement
- .U files go in {UT}/System
- .BMP files go in {UT}/System/Editores
- .txt (readme's) go in {UT}/Help
Config
Each .U file needs a reference in Game Ini File, for example:
EditPackages=TarquinBrushBuilders
In UT, this is under the Editor.EditorEngine section, in UT2003, in the UnrealEd.UnrealEdEngine section.
Related Topics
- Brushbuilders, the built-in set
- BrushBuilder, the parent class
- Scripting Custom Brushbuilders for details on how to create them.
- Custom Brushbuilder Ideas