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Creating An Interaction From A HUD

Creating an Interaction from a HUD class is probably one of the easiest things you could do.

Just edit your PostBeginPlay() Function.

simulated function PostBeginPlay()
{
      Super.PostBeginPlay();
      PlayerOwner.Player.InteractionMaster.AddInteraction("MyMod.MyInteraction", PlayerOwner.Player);
}

... done. Simple eh?

Interactions can do a whole load of stuff though, so choose a section relating to what you want to do:

HUD Interactions

Keypress Interactions

Message Interactions

the_viking: I think this code is for UT. If you want to use it with UT2003, I think you have to do it so:

simulated function PostBeginPlay()
{
    local PlayerController PC;
    PC = PlayerController(Owner);
    PC.Player.InteractionMaster.AddInteraction("MyMod.MyInteraction", PC.Player));
    Super.PostBeginPlay();
}

Wormbo: There are no Interactions in UT, the above code should work perfectly.

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