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Create A Static Mesh

This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.

Overview

Static meshes are 3D models that never change their shape (only their position, orientation and/or their size).

You need a static mesh to create a mover in UT2003. Normally, static meshes would be created in a modeling application like Maya or 3D Studio Max, but for simple cases like a lift or door mover you can directly create them in UnrealEd.

Creating a Static Mesh in UnrealEd

  1. Create and texture the shape you want to make into a static mesh somewhere in the world.
  2. Select all brushes you want to convert.
  3. Click the Add Static Mesh button in the UnrealEd toolbox, or select EditCreate from Selection in the static mesh browser.
  4. Enter a package name (you can use MyLevel to embed the static mesh in your map file), optionally a group name, and an arbitrary name for your static mesh.

After these steps your textured static mesh will show up in the static mesh browser and you can, for instance, use it to create a mover.

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