Console Commands/Stats Console Commands
What follows is a definition of all of the console commands that are in general use across all versions of the Unreal Engine that can be used to show statistics about the game currently playing.
- MEMSTAT
- Show Windows overall memory statistics.
- OBJ CLASSES
- Prints a list of all loaded classes.
- OBJ DEPENDENCIES PACKAGE=<pkgname> EXCLUDE1=<otherpackage> EXCLUDE2=<otherpackage>...
- Show package dependencies
- OBJ GARBAGE
- Initiates garbage collection.
- OBJ HASH
- Show object hashing statistics.
- OBJ LINKERS
- Show a list of active linkers (each linker is responsible for loading objects from a package file).
- OBJ LIST CLASS=<objectclass> INSIDE=<insideclass>
- List all objects belonging to the class and residing inside the specified object. If the class isn't specified, lists all objects. If the inside object isn't specified, shows all objects. Gives a summary of memory usage. This is very useful during game play for figuring out how much memory is being used. In UnrealEd, this statistic isn't useful because a huge amount of extra stuff is loaded which might not be used by your map.
- OBJ REFS CLASS=<objectclass> NAME=<objectname>
- Show a list of objects which reference the object you specify. When trimming memory usage, this is useful for figuring out why some object is being loaded.
- REPORT
- Copies a report of the current gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, because it dumps the player's location, the difficulty level, etc.
- STAT ALL
- This displays all avaialable statistics in one go. Great for information overload. Not so great for actually finding anything out.
- STAT ANIM
- STAT CACHE
- Shows cache statistics:
CACHE: GETS=0000 (00.0) CRTS=000 (00.0) FRESH=000K STALE=000K ITEMS=000 TICK=00.0
- STAT CLIP
- STAT FILTER
- STAT FPS
- Shows polycount and frame time in milliseconds.
- STAT GAME
- Shows game statistics:
GAME: SCRIPT=003.4 ACTOR=00.4 PATH=00.0 SEE=00.0 SPAWN=00.0 AUDIO=00.0 UN=00.0 MOVE=00.0 (0) NET=00.0
- STAT GLOBAL
- Shows useful performance timings in milliseconds:
GLOBAL: FRAME=14.5: GAME=00.5 CLI=05.5 BLIT=08.2 PLAT=00.3 SCRIPT=003.2 ACTOR=00.4 PATH=00.0 SEE=00.0 SPAWN=00.0 AUDIO=00.0 UN=00.0 MOVE=00.0 (0) NET=00.0 RENDER=00.0 MESH=00.5 POLYV=00.8 ILLUM=00.0 OCC=00.8 EX=00.0 DYNAMICS: SETUP=00.0 FILTER=00.0 #SPRITES=5 DECALS: TOTAL=00.0 CLIP=00.0 #DECALS=0
- STAT HARDWARE
- Shows hardware accelerator statistics:
HARDWARE: OPENGL STATS: BIND=00.4 IMAGE=00.0 COMPLEX=00.7 GOURAUD=00.2 TILE=00.6
- STAT ILLUM
- STAT LIGHT
- STAT MESH
- Shows mesh statistics:
MESH: 00.6 GETFRAME=00.1 PROCESS=00.0 LIGHTSET=00.0 LIGHT=00.1 SUB=00.0 CLIP=00.0 TMAP=00.2 MESHCOUNT=1 MESHPOLYCOUNT=167 MESHSUBCOUNT=167 MESHLIGHTS=1 MESHVTRICS=0 VERTLIGHTS=149
- STAT NET
- Show network performance statistics including ping, packet loss, bytes/second
- STAT POLYC
- STAT POLYV
- STAT REJECT
- STAT OCCLUSION
- Shows visual occlusion statistics:
OCCLUSION=0.09: CLIP=00.3 RASTER=00.1 SPAN=00.2 VISIT=289/1766 POINTS=636 TRANSFORM=289 CLIP=96 RASTER=96 RASTERACCEPT=79 DRAWNODES=71 BOXTIME=0.01 BOXCHECKS=37 BOXBACKS=0 BOXIN=2 BOXOUTPVR=24 BOXSPANOCC=1
- STAT SOFT
- STAT SPAN
- STAT ZONE
- Shows zone statistics:
ZONES: VISIBLE=1/2 REJECT=1