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Console Commands/Stats Console Commands

What follows is a definition of all of the console commands that are in general use across all versions of the Unreal Engine that can be used to show statistics about the game currently playing.

MEMSTAT
Show Windows overall memory statistics.
OBJ CLASSES
Prints a list of all loaded classes.
OBJ DEPENDENCIES PACKAGE=<pkgname> EXCLUDE1=<otherpackage> EXCLUDE2=<otherpackage>...
Show package dependencies
OBJ GARBAGE
Initiates garbage collection.
OBJ HASH
Show object hashing statistics.
OBJ LINKERS
Show a list of active linkers (each linker is responsible for loading objects from a package file).
OBJ LIST CLASS=<objectclass> INSIDE=<insideclass>
List all objects belonging to the class and residing inside the specified object. If the class isn't specified, lists all objects. If the inside object isn't specified, shows all objects. Gives a summary of memory usage. This is very useful during game play for figuring out how much memory is being used. In UnrealEd, this statistic isn't useful because a huge amount of extra stuff is loaded which might not be used by your map.
OBJ REFS CLASS=<objectclass> NAME=<objectname>
Show a list of objects which reference the object you specify. When trimming memory usage, this is useful for figuring out why some object is being loaded.
REPORT
Copies a report of the current gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, because it dumps the player's location, the difficulty level, etc.
STAT ALL
This displays all avaialable statistics in one go. Great for information overload. Not so great for actually finding anything out.
STAT ANIM
STAT CACHE
Shows cache statistics:
 CACHE:
    GETS=0000 (00.0) CRTS=000 (00.0) FRESH=000K STALE=000K ITEMS=000 TICK=00.0 
STAT CLIP
STAT FILTER
STAT FPS
Shows polycount and frame time in milliseconds.
STAT GAME
Shows game statistics:
 GAME:
    SCRIPT=003.4 ACTOR=00.4 PATH=00.0 SEE=00.0 SPAWN=00.0 AUDIO=00.0 UN=00.0 MOVE=00.0 (0) NET=00.0 
STAT GLOBAL
Shows useful performance timings in milliseconds:
 GLOBAL:
   FRAME=14.5: GAME=00.5 CLI=05.5 BLIT=08.2 PLAT=00.3
   SCRIPT=003.2 ACTOR=00.4 PATH=00.0 SEE=00.0 SPAWN=00.0 AUDIO=00.0 UN=00.0 MOVE=00.0 (0) NET=00.0
   RENDER=00.0 MESH=00.5 POLYV=00.8 ILLUM=00.0 OCC=00.8 EX=00.0
   DYNAMICS: SETUP=00.0 FILTER=00.0 #SPRITES=5
   DECALS:   TOTAL=00.0 CLIP=00.0 #DECALS=0
STAT HARDWARE
Shows hardware accelerator statistics:
 HARDWARE:
   OPENGL STATS: BIND=00.4 IMAGE=00.0 COMPLEX=00.7 GOURAUD=00.2 TILE=00.6
STAT ILLUM
STAT LIGHT
STAT MESH
Shows mesh statistics:
 MESH: 00.6
   GETFRAME=00.1 PROCESS=00.0 LIGHTSET=00.0 LIGHT=00.1
   SUB=00.0 CLIP=00.0 TMAP=00.2
   MESHCOUNT=1 MESHPOLYCOUNT=167 MESHSUBCOUNT=167 MESHLIGHTS=1 MESHVTRICS=0 VERTLIGHTS=149
STAT NET
Show network performance statistics including ping, packet loss, bytes/second
STAT POLYC
STAT POLYV
STAT REJECT
STAT OCCLUSION
Shows visual occlusion statistics:
 OCCLUSION=0.09: 
    CLIP=00.3 RASTER=00.1 SPAN=00.2 VISIT=289/1766 POINTS=636
    TRANSFORM=289 CLIP=96 RASTER=96 RASTERACCEPT=79 DRAWNODES=71
    BOXTIME=0.01 BOXCHECKS=37 BOXBACKS=0 BOXIN=2 BOXOUTPVR=24 BOXSPANOCC=1
STAT SOFT
STAT SPAN
STAT ZONE
Shows zone statistics:
 ZONES: VISIBLE=1/2 REJECT=1 

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