Blaaguuu
Contact
if you want to contact me, for any reason, here are soem good ways:
E-mail: blaaguuu@hotmail.com
MSN IM: duh... ^^^
AIM: blaaguuu
IRC: #ballers #clansop #bloodpit @ irc.progameplayer.com
What I do
My skills when it comes to Unreal are Coding, Mapping, Modeling, and kicking butt online
I love helping people out with all of those, so if you are havign any troubles, feel free to contact me by the means above.
I usually keep myself pretty busy, but if you need someone for Coding or Mapping for a project of yours, drop me a line, and i might be inclined to join you.
Abotu Meh
My name is Devon Carlson... i enjoy just about anything relating to computers, and LOVE the Unreal engine with all my hearts
as of 4/11/03 I am a purple belt in 2 martial arts, Judo and Wing Chun Do, and have participated in 3 competitions (placed 2nd in 1!!!!).
and BTW, I am teh typ0 king... I have been pretty careful about re-reading my changes here and catching as much as i can, but there are still in abundance, and I apologise (had to edit atleast 10 typos in that sentance alone)
Projects
Here are some of my Mod/Mutator/Mapping projects:
BloodPit - Mod
BloodPit is, in simplest terms, Sumo Wrestling with a shield gun.
BloodPit is round based, and the point of the game is just like Team DeathMatch - kill the other team before they can kill you.
There are 3 ways to kill an oponent - by boostign them into the Pit - by jumping on their head (each head stomp does 50 damage, and pressign the crouch key after jumpign makes you stomp down quickly) - and finaly, by juggling the enemy in the air 3 times, without them touching the ground.
Project Progress: Public Beta 1.0 released. about 40% done on 1.1
My Job: the coder, a little mapping
Sentry Weapons
deploy a Sentry Weapon that would be a tripod with the weapon you have selected on top
Project Progress: very early coding
My Job: haven't actually started work on it yet, but i came up with the idea, and will probably be the coder
Space Fighter Mod
BF1942 meets Tie-Fighter.....sorta....
Project Progress: still in planning stages
My Job: helping theorize gameplay, will proabbly do some coding, and maybe mapping
Discussion
moo?
ZxAnPhOrIaN: moo
GRAF!K: Moo? I wonder how I'd refactor this to document mode...