Add An Inline Object
This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.
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When dealing with dynamic arrays, like the Emitters array of the Emitter class, extend the dynamic array to make room for a new inline object first.
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This is how you usually start out. You have an object reference that doesn't hold anything: the box says 'None'.
You could:
- type in a reference for an existing object or
- use the widgets.
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Using the New widget: select a class and click the New button. (Note: in some older builds of UnrealEd, the drop-down list is broken and won't display. Make it active and use the arrow keys to select from the list.
![]() The object reference now holds an object. Note the darker grey background for the inline object and its property groups. |