Add A Static Mesh
This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.
Overview
- SMs are resources, you're actually placing something that refers to the mesh resource
- you'll be given a mesh name in the form Package.Group.Mesh Name or Package.Mesh Name
Instructions
To place a static mesh in your map:
- Open the static mesh browser by doing one of:
- UnrealEd Main Menu → View → Static Mesh Browser
- Press the Static Mesh Browser button in the middle of the toolbar at the top of the Editor window. It looks like an arch, to the left of the "A".
![]() The static mesh browser. The currently selected mesh is from the AbbadonHardware package, the Beams group, and the mesh itself is ASupport03AB. This is written as "AbbadonHardware.Beams.ASupport03AB". |
- Do [Static Mesh Browser Menu]? → File → Open, select the package you want, click Open. (if you've already loaded this package, you can skip this step of course)
- Select the group you want from the drop-down menu in the static mesh browser
- Within the static mesh browser scroll down the list of meshes on the left hand side of the browser until you find the mesh.
- Highlight the mesh by left clicking once on its name.
- Close the static mesh browser or move it out of the way
- Find the spot where you want to place the mesh, and do there Viewport Context Menu → Add static mesh: {name of the mesh currently selected in the browser}
under construction... please help
adding a static mesh to a map...
Alternatives
Aside form the method above, you could also:
- Copy an existing instance of the mesh in your map, or from another map
- Add an Actor >> StaticMeshActor and then Set the resource property Display → StaticMesh