Actor (UT)/Sound
Properties for emitting sound.
Note: don't set this for Mover. It only works until the mover moves, then the script overwrites with MoverSounds → MoveAmbientSound and then "none" after moving.
- AmbientSound
- Ambient sound effect. Note: some actors will override this, eg Movers set this property for the sound they play during movement (please suplpy the name) – be careful. (Does this still apply to ut2003? if so, copy tis to the equivalent ut2003 page)
Ambient sound
- SoundRadius
- Radius of ambient sound. When a viewport in UnrealEd is set to radii view, a blue circle will surround the actor when there is something in the AmbientSound field. Within this radius, the sound in the AmbientSound field can be heard.
- SoundVolume
- Volume of ambient sound. Ranges from 0 to 255. 255 is maximum volume.
- SoundPitch
- Sound pitch shift, 64.0=none.
Regular sounds. (Used for actors that emit dynamic sounds such as SpecialEvents and Movers.)
- TransientSoundVolume
Multiplier of the default volume of the dynamic sound. Range is 0.000 to 1.000.
For example, the default volume of a SpecialEvent is maximum: 255. A multiplier above 1.000 will not increase volume, but a multiplier less than 1.000 will decrease volume.
- TransientSoundRadius
- Number of UUs in which the dynamic sound can be heard. Outside of this radius, the sound will not be heard.