Actor/Structs
See Built-In Structs for more (and probably more useful) structs that can be used in Actor classes.
ActorRenderDataPtr
struct ActorRenderDataPtr { var pointer Ptr; };
AnimRep
Animation replication (can be used to replicate channel 0 anims for dumb proxies)
struct AnimRep { var name AnimSequence; var bool bAnimLoop; var byte AnimRate; // note that with compression, max replicated animrate is 4.0 var byte AnimFrame; var byte TweenRate; // note that with compression, max replicated tweentime is 4 seconds };
BatchReference
struct BatchReference { var int BatchIndex, ElementIndex; };
KBVect
Used to avoid compression.
struct KRBVec { var float X, Y, Z; };
KRigidBodyState
struct KRigidBodyState { var KRBVec Position; var Quat Quaternion; var KRBVec LinVel; var KRBVec AngVel; };
LightRenderDataPtr
struct LightRenderDataPtr { var pointer Ptr; };
PointRegion
Identifies a unique convex volume in the world.
struct PointRegion { var zoneinfo Zone; // Zone. var int iLeaf; // Bsp leaf. var byte ZoneNumber; // Zone number. };
ProjectorRenderInfoPtr
struct ProjectorRenderInfoPtr { var pointer Ptr; }; // Hack to to fool C++ header generation...
StaticMeshProjectorRenderInfoPtr
struct StaticMeshProjectorRenderInfoPtr { var pointer Ptr; };